Thomas Maislinger

I am a Vienna-based sound designer/audio engineer/musician/composer and have worked on a variety of audio/video based as well as video game projects over the last couple of years.

My plans for the future are to continuously improve my knowledge and skills in the world of audio. Meaning not only diving deep into the upcoming technical developments, but also to enhance composing and song writing techniques, as well as completing my master’s degree in audio design.

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Academic achievements

  • Professor at SAE Vienna (Game Audio)
  • Masterclass (recording & mixing) with Rafa Sardina at Estudio Uno (Madrid) in 2019
  • Dipl. Ing. at FH St. Pölten (work in progress)
    • Master thesis
      • Spatial Audio in Game Engine Environments – The importance of early reflections for a qualitative in-game audio experience
  • Bsc. at FH St. Pölten
    • Bachelor thesis
      • Live drums vs. MIDI based drum replacement – Is there still an audible difference for laywomen/men ?
    • Research thesis
      • Music in Games – How non-linear music composing differs from linear music composing

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Recent work

Projects carried out within the framework of the Master’s programme

1st semester – Speaker

4D Audio – DIY

The 4D Audio DIY project is based on the idea of enabling multiple, virtual and manipulable acoustic fields in real space.

The advantage compared to an Atmos system, for example, is that the so-called „sweet spot“ of the recipients is obsolete and the entire room can be used to its full acoustic potential. Spatiality is not only created digitally by volume differences and panoramic effects, but also by the movement of the listeners in real space.

In addition, the recipients also have the possibility to move out of the sound field and perceive it as a distant sound source. This effect is enhanced above all by the omni-directional radiation behaviour of the modified loudspeakers.

The project should offer audio specialists the possibility to discover new ways of spatiality and to use them creatively in a broader sense.

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2nd semester – Interactive Audio

//Soundescape – The Game

The basic idea of the game is to move through its history by means of the notes of self-composed video game music. The player is shown muscial notes visualized by the path he or she should follow and is supposed to play it with a MIDI keyboard. If the player hits the notes correctly, the protagonists move forward along the timeline. If the music is not played correctly, the character moves in the opposite direction.


The game should not only be entertaining, but above all, provide a musical learning factor by becoming familiar with musical modes.

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3rd semester – 3D Audio

Binauralia – Listen to the elements

A self- written 3D audio (Ambisonics) radio play that will be rendered as a binaural stereo and as a multichannel format file. (Project is currently running)

Story

A young warrior (gender is not revealed to provide a gender-equal immersive experience) wakes up in a rainforest. After a short time, a divine-sounding voice explains to the protagonist where he/she is and what is in store for him/her. Very quickly it becomes clear what it is all about. The protagonist is a chosen warrior who has to walk the path of the 4 elements to save the dying guardian of the forest and thus its inhabitants from destruction. For this purpose, the elements earth, water, wind and fire are presented as acoustic scenarios and landscapes through which the protagonist is led until he/she reaches the end and becomes a true warrior.

–embed video here–

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Presentation & Exploitation

Schillers Antwort

Schillers Antwort is an experimental shortfilm dedicated to the poem „Die Pest – Eine Phantasie“ by Friedrich Schiller. All the sounds are self recorded and self designed. A self written Max MSP Patch has created the VFX by analysing and interpreting the Audio-tracks. This has been a collective project by Lukas Zeiler, Maximilian Treitler and me.

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Other projects

Dune Trailer

In 2020 I had the chance to be the recording assistant for the trailer of the upcoming movie “Dune” at the Synchron Stage Vienna.

Dune Official Trailer
Behind the scenes of the recording

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Flamenco Album „Andalucía“ by Amir John Haddad – El Amir

In 2019 I edited, mixed and mastered the album „Andalucía“ by Amir John Haddad – El Amir together with Gerald Hartwagner. In 2020 the album won the silver medal at the Global Music Awards.

Album on Spotify
Musicvideo for the single Andalucía

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Double bass synergy

Commercial

Music Video Version

I have been 1 of 4 musicians for this fun double bass based commercial.

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GamesCom 2019

In 2019 I have been asked by Juan García Herreros aka. Snow Owl to join the Totem Warriors Collective as head of sound design and represent the Game Audio department as a referee for the WKO Austria at the GamesCom 2019 in Cologne.

In the course of this project I programmed and sound designed the game Rise of the Totem Warriors together with the collective.
The game was presented at the GamesCom and was played by numerous visitors of the fair.

The Red Road – 1 of the 4 Maps playable in the game

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The Innkeeper

In 2018 I was responsible for the music and the sound design of the video game „The Innkeeper“ that has made its way to Steam in 2019.

In-game Soundtrack

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The Medium is the Message

I was responsible for the Sound Design

Kurzfilm der FH St. Pölten – Bachelor Medientechnik

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MechapellA

Artproject

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